2.5 – Friends – Borrowed Light
In our continuing adventures on Grand Cross: having secured the “device” from the Terabyte Boys’ auction, our increasingly cohesive, if
An actual play podcast focusing on full campaigns in less well-known systems!
In our continuing adventures on Grand Cross: having secured the “device” from the Terabyte Boys’ auction, our increasingly cohesive, if
Following our sojourn into the holler with Old Gods of Appalachia, we return to a certain crime basement for the
Our deference to the signs and portents of serendipity runs its course in this conclusion to our foray into 1803
Continue reading0.19 – The Price of Doing Business – Old Gods of Appalachia Summer Solstice Special
Our deference to the signs and portents of serendipity know no bounds in this continuing foray into 1803 Tennessee in
Continue reading0.18 – What Is Status Quo? – Old Gods of Appalachia Summer Solstice Special
Our deference to the signs and portents of serendipity know no bounds in this continuing foray into 1803 Tennessee in
Continue reading0.17 – Digging Deeper – Old Gods of Appalachia Summer Solstice Special
We obey the signs and portents of serendipity in interrupting our regularly scheduled Borrowed Light episodes a tad sooner than
Continue reading0.16 – Two Shall Become One – Old Gods of Appalachia Summer Solstice Special
Our Punks explore their neighborhood some more as preparations are completed, and the much-ballyhooed auction begins… This episode is also
Having gotten the gang together somewhat reluctantly, they now start to prepare to disrupt a dangerous auction with a mix
Our second full campaign, “Borrowed Light,” gets off to its official start! We’re playing Hard Wired Island by Paul Matijevic,
Welcome to our second full campaign, “Borrowed Light,” playing Hard Wired Island by Paul Matijevic, Freyja Erlingsdottir, and Minverva McJanda!